House Party 0.13.3 Stable Release


House Party 0.13.3 Ohhhh baby, we've been waiting for this day. House Party 0.13.3 is jam-packed. With nearly 500 new lines of dialogue, new characters, and hours of new content--we’re happy to say this is our biggest update yet.  Patrick takes center-stage in this release with a fully-fleshed storyline makes for a House Party first: Finally seeing what's under Patrick's wine-soaked loins. But seriously, with the addition of 2 female intimacy routes in this update, we're adding our first-ever route that'll reach to a broader audience with a wider variety of sexual preferences. Show Patrick what you got!  There's also the addition of Leah, a certified badass with a heart of...badass! She too even has a mini storyline in this update.  But friends, storylines aside, there's just so many new features added in this update. New music, new frisky features, and LIGHT UP FLAMINGOS YO. Check out our change log below for more.  Thanks for holding tight. We're gonna go crack a beer to celebrate, but after that...we'll probably crack another, but after that it's right back to making House Party the best dang game you've ever played.  -Eek Team CHANGE LOG

  • Added new Character “Leah”
  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • In the Original Story: added the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery
  • In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added 5 new Audio Tracks
  • Added 6 new Achievements
  • Added new voice acting for all characters
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Player can now interact with the party guests using a new right click interaction
  • Added a “breathing” effect to all characters
  • Added physics to all characters’ butts
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added electrocution VFX particle
  • Added electrocution SFX
  • Added cactus model
  • Added neon sign model
  • Added 2 lawn flamingo models
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created LOD system for all characters (Increases performance)
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added TV media player graphics for new songs
  • Changed madison’s tv to a screensaver
  • Added some corrections/revisions for various voice acting
  • Tweaked new “Making Out” animations for all NPCs and the player
  • Fixed some areas around the house where objects could get lost
  • Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
  • NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
  • NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
  • Fixed the crouching mechanic when moving
  • Fixed some issues with the grabbing system
  • Added a light to the lawn flamingo area
  • Tweaked the performance of the lighting
  • Fixed an issue where you could sometimes see “flashing” of lighting
  • Created an audio pooling system to increase performance
  • Added new textures for the Living Room Television
  • Reduced all characters down to one skinned mesh (Performance Optimization)
  • Increased thought bubble size
  • Fixed some issues with ragdoll (passed out) form
  • Fixed Madison artifacts on leg
  • Fixed Madison and Vickie skin mask issues
  • Fixed some errors that could happen on the main menu
  • Fixed an issue that was affecting the position/visibility of the Vape’s smoke particle effect
  • Added LockFPS console command, which will allow the game to render at the maximum achievable frame rate. This command does NOT disable Achievements
  • Improved feedback texts for a handful of console commands.
  • Exposed additional “SendEvent” game events for story creators
  • Added support for detecting when and where an NPC is hit by a projectile. This action is now scriptable in the CSC.
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder. (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.
  • Optimized physics calculations
  • Fixed an issue that would prevent setting an event with the criteria "IsNewGame = False" to always fail to execute when loading a saved game
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
  • In the Original Story: tied in Achievement images
  • In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
  • In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
  • In the Original Story: tweaked Speaker item behavior to conform with new music system
  • In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
  • In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
  • In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
  • In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
  • In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
  • In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”
  • In the Original Story: tweaked Vickie’s use of her “don’t get too drunk” greeting dialogue to not be used quite as much, notably after she and the player have already been intimate
  • In the Original Story: Patrick and Ashley will no longer socialize during “Family Time” at the firepit. They will focus entirely on the lovely family bonding process at hand
  • In the Original Story: fixed an issue that was causing the Player’s “Sensitivity” to be repeatedly modified (and sometimes stuck at zero) by Vickie’s intimacy finale events, even after the Player had completed said events
  • In the Original Story: fixed an issue that could cause the Player’s underwear to clip through their pants after some playthroughs of Ashley’s “Sibling Warfare” content
  • In the Original Story: characters should not react as aggressively when the Player accidentally “climaxes” on them. They should only react with their intended reactions when the player purposefully “releases” on them “by himself” or under other very limited situations
  • In the Original Story: resolved a handful of situations in which the Player’s pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of “The Muse” with Derek
  • In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madison’s “Smooth Operator” finale is still pending, which could cause a major break in the content
  • In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashley’s top before interacting with her in any other way
  • In the Original Story: moved the start event for Patty’s Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times
  • In the Original Story: the Player can now earn the right to occupy Frank’s chair…or can they?
  • In the Original Story: the Player can now open the closet doors in Ashley’s room (no purpose yet, other than to limit the chances of items or NPCs becoming stuck inside in niche situations)
  • In the Original Story: added provisions to keep Madison from walking away from Derek and the Player during her intro dialogue to The Muse
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story

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