0.9.3 Stable Release


Hey guys! House Party 0.9.3 is now live on all of our DL sites!

 

So, lots of bug fixes and some other feature additions. Please be aware that we’ve made graphical changes to the game that will require either higher system requirements to make full use of, OR that will require options to be turned off in the in-game graphics menu prior to Starting a New Game or Loading a Game.(See our website and the Steam Store page for ongoing System Requirements.)

 

You may also need to step down a level from Fantastic to Beautiful, depending on your system configuration and in-game options. We are going to continue optimizing moving forward and attempt to support as many system types as possible and ensure the best performance we can across this range of supported hardware configurations. For those of you who may have been experiencing crashes when Starting a Game or when the Loading… screen comes up, you can now turn off graphics settings from the Title Screen/Main Menu, so try that before playing!

 

Also be aware that we’ve had to make temporary changes to some quests to accommodate new content, or avoid subjecting you all to additional bugs that cropped up when we were integrating new and old stories. One of the most severely affected is Madison’s “Simon Says” quest. Because of how it uses story scripts AND hard-coded game data, it was simply not compatible with the new content, and has been disabled for now. BUT, we are going to completely revamp it in the future and return it to the game.

 

NOTE: Here is a link to our new System Requirements.

 

CHANGE LOG:

  • Updated Ashley’s story in the Original Story
  • Added “Sibling Warfare” Opportunity
  • Added “Smooth Operator – Ashley” Opportunity
  • Added “Drunk and Disorderly – Ashley” Opportunity
  • Added “Family Time” Opportunity
  • Added “Matchmaker Opportunity”
  • Added “Military Precision” Opportunity
  • Added “Road to Redemption” Oppurtunity
  • Added “Signs of Affection” Opportunity
  • Added “Stud Search” Opportunity
  • Added “Voicemail Vengeance” Opportunity
  • Added male sitting down and standing up animations
  • Revamped player movement
  • Guys can now dance
  • Guys now cover when nude
  • Tweaked “Cover when nude” AI
  • Gave Patrick AWESOME new dance moves
  • It’s now possible for NPCs to have sex with one another
  • Quests will now be referred to in-game (not under-the-hood) as “Opportunities”
  • Added voice acting for Ashley
  • Added voice acting for Patrick
  • Added voice acting for Vickie
  • Added voice acting for Derek
  • Added voice acting for Madison
  • Updated Marijuana model
  • Updated Blue Hair Dye Model
  • Updated Chocolate Bar model
  • Updated Towel Model
  • Updated Safe Model
  • Updated joint model
  • Updated eyedrops model
  • Updated Painkillers model
  • Reworked Lighting
  • Reworked Occlusion
  • Combined meshes on most of the NPCS to increase performance
  • Bug fixes and refinement of Ashley’s new story content
  • Tweaked Anti-Aliasing
  • Tweaked Color Grading
  • Tweaked Eye Adaptation
  • Full revamp of the reflections system and certain lighting methods
  • Improvements to the background neighborhood and foliage
  • There are now stars in the night sky. Sonnets welcome
  • Improved Lighting in dim areas
  • Moved graphical options to their own menu available on the main menu and in-game
  • Improvements to object models and shaders
  • Addition of volumetric fog and related lighting and graphical effects
  • Re-tweaked graphical dithering and noise
  • Somewhat reduced shimmering that was being seen on certain objects (in progress)
  • Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress)
  • Improvements and optimizations to Ashley’s model, hair, and clothing
  • New and improved light bake
  • Under-the-hood optimization of materials, prefabs, shaders, and other miscellany
  • Aligned most NPC/NPC sex positions
  • Characters now stop covering when nude if they are too drunk to care
  • Character no longer cover when nude if they are comfortable around surrounding characters
  • Tab key now toggles Orgasm meters
  • Moved “Ashley’s Top” hitbox up slightly for better accessibility
  • Fixed an issue where NPCs could get stuck behind the pouf
  • General optimization and performance tweaks
  • Added a “Limit FPS” slider to escape menu
  • Updated all alcohol models
  • Increased performance of culling and gameplay
  • Optimized and enhanced Frank’s model
  • Frank now has a penis
  • Optimized and enhanced Patrick’s model
  • Patrick now has a penis
  • Optimized and enhanced Derek’s model
  • Derek now has a penis
  • Added Allergy Medication Texture to Painkillers
  • Added a framework of quests that will help guide the player down Ashley’s three new quest paths.
  • Added various thought bubbles and tie-in dialogues that will hint to the player what consequences and rewards lie ahead for the paths they’re choosing.
  • Added an intense level of polish to the new content, especially in how it meshes with old quests/dialogues.
  • Added a collider for the tree in the yard. No more going inside to hibernate.
  • Disabled “Simon Says” quest temporarily while we port it to work solely in the custom story creator. This is an antiquated quest that is mostly hard-coded, and will come back in a later version revamped.
  • Fixed a bug where loading a save from a different story you are currently playing would break the load
  • Fixed an issue with “Save to File” not working correctly in the Debug Log
  • Fixed an issue that was allowing Patrick to ‘poke out’ from behind his underwear
  • Fixed an issue that was causing the male characters to roam to the hot tub when they shouldn’t be
  • Fixed an issue that prevents the user from loading a saved game from the title screen
  • Fixed an issue that caused the outside tree to float
  • Minor fixes for the roaming system
  • Upgraded to Unity 2017.3.1
  • CONSOLE: Fixed an issue that prevented using ‘0’ as a value with the Personality command
  • CONSOLE: Fixed an issue that was preventing the use of ‘0’ in certain command orders with the dialogue command to trigger the default/start dialogue
  • CONSOLE: Fixed an issue that was preventing WalkTo and WarpTo commands from successfully using the ‘all’ subcommand when paired with characters
  • CONSOLE: WalkTo and WarpTo ‘all’ no longer affect the player in any way when ‘all’ is used. You will need to warp yourself separately.
  • CONSOLE: Added ‘list’ functionality to Quest command: Can now list all of a character’s quest names and their IDs
  • CONSOLE: Minor formatting fixes within success/error message texts
  • CONSOLE: Cleared up a discrepancy between how WalkTo and WarpTo were finding their destination/target and added some redundancy to ensure the ‘intended’ target was used
  • CONSOLE: Added ‘all’ functionality to the Dance command
  • CONSOLE: Added an error check to all commands in case players define too many parameters or extra subcommands
  • CONSOLE: Added ‘all’ and ‘list’ functionality to the State command
  • CONSOLE: Removed multiplicative element from ChangeSize command; user can now set size back to ‘1’
  • CONSOLE: Fixed an issue that caused a limited combination of floating numbers and string inputs to break the gameobject search for certain commands
  • CONSOLE: Removed reference to color numeric IDs for the Crosshair command. Player should simply type their new crosshair color via text input.
  • CONSOLE: Addressed an issue that was preventing the Item command from listing or utilizing all available ItemFunctions for all InteractiveItems
  • CONSOLE: Added ‘Roaming’ command. This is a replacement/upgrade to the prior deprecated roaming command. Allows the user to enable or disable roaming, force a changelocation, add allowed or prohibited roaming locations to one or ‘all’ characters, or clear these location lists entirely. Also allows the user to get a current list of a single character’s allowed and prohibited roaming locations.
  • CONSOLE: Fixed an issue that was preventing the Pose command’s ‘test’ option from working
  • CONSOLE: Lowered case sensitivity requirements for most commands and command options
  • CONSOLE: Each command now has specific example text available
  • CONSOLE: Multiple commands now have the ability to ‘list’ or ‘get’ info from the game
  • CONSOLE: Required order of input for commands and their options is generally less strict
  • CONSOLE: Added All functionality back in for BodyPart, Clothing, LookAt, Personality, Walkto, and Warpto commands
  • CONSOLE: Added more commands and updates to existing commands (type “help” for more info)
  • CONSOLE: Can now change the size of characters, and certain interactive items and game objects
  • CONSOLE: Can now modify the size of several character body parts
  • CONSOLE: Added additional emotes that can be executed
  • CONSOLE: WarpTo now also accepts Vector3 (X, Y, Z) coordinates
  • CONSOLE: Can now remove most items successfully from the player’s inventory
  • CONSOLE: Can now modify personality traits for each character in a story
  • CONSOLE: Improved readability, formatting, and over time, better help text
  • CONSOLE: Misc. minor sub-command fixes and additions
  • CONSOLE: Can now rotate the cross-hair into a cross position, change its color, and change its size

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